Ubisoft announces experiential vertical adventure Grow Home

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Today, Ubisoft announced Grow Home, a quirky, experiential climbing game being developed by Reflections, a Ubisoft studio based in Newcastle, UK.  Grow Home will be available for download via Steam for Windows PC on 4th February.

Started as an experiment within the Reflections studio by a small team of eight talented developers, Grow Home offers the opportunity to discover a singular open-world based on two main pillars: climbing and exploration.

In Grow Home, players are free to explore the strange, open world full of floating islands, majestic caves and waterfalls, all set in a beautiful and minimalist artistic style. Players take on the role of BUD (Botanical Utility Droid), an excitable, child-like robot sent on a mission to search the galaxy for a new species of plant that can oxygenate his home world. By growing and directing the giant Star Plant into a towering organic sculpture, players reshape the planet and create a magnificent landscape that lets them climb to new heights.

The world of Grow Home is built for vertical exploration and the unique climbing mechanic brings unprecedented freedom. Players control BUD’s hands independently to grab onto any surface, scaling the giant Star Plant as it grows and expands. The second main pillar of the game’s concept, exploration, is heightened by the fact that there are no set paths in Grow Home.  Players are free to explore the many micro islands and hidden caves in this open world.  Every island encountered is scattered with hidden crystals to power the players’ journey and expand their abilities.

“Whether it’s BUD’s charming, procedurally generated animation, the awesome structure of the Star Plant players create or the beautiful landscapes, there is a peaceful, innocent vibe about Grow Home that makes the game utterly unique,” says Pete Young, producer at Reflections.

Grow Home will be available to download from Steam on 4th February. 

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BA English student at University of Southampton and Editor for The Edge (2015-16). A deep love of reading, theatre and all things entertainment.

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